![]() ![]() Mirror's Edge Catalyst was reviewed on PS4. While it has good ideas and mechanics, they peak early and, in such a sparse and minimalist space, struggle to carry the whole game. It’s a game I enjoyed but one that also left me feeling partly frustrated and sad. There’s a momentum and crescendo to these sections that are lost in the more perfunctory open-world traversals.Ĭatalyst does some interesting stuff but doesn’t add enough to the mix. ![]() Where guards can be dropped beautifully from wall running kicks without breaking pace. They use more confined spaces where speed and flow build into something valuable as bullets whistle past. Oddly there are a couple of missions, towards the end, that nail everything the game gets right and are huge amounts of fun as a result. It does one thing well but only that thing, meaning you soon get used to it. It’s not that Mirror’s Edge Catalyst isn’t fun, it’s just that it has such a narrow focus to its design that there’s not enough tonal variation, even with puzzle climbing sections, racing bits and so on. Mirrors Edge is a classic example of some awesome ideas that just didnt pan out the way that was originally intended. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |